Ms_1out = true -> this variable activate the outfit part "1out" Those will be read by the script and draw the outfit over your (you can copy-paste from the script, line 9 to 27):įor example, to draw the boxer on your character, set: " Sprite Sheet Functions (for Character Animation - Bow & Arrow) v3.0"įor outfits, you have to create some variables on your character (in "create" event, for example). " Sprite Sheet Functions (for Character Animation - Spear Combat) v3.0" " Sprite Sheet Functions (for Character Base) v3.0" Just import your sprites as-is, without changing the names, and pass the arguments to the function: You'll find an example of usage inside the project. The background used in the preview image is Seliel the Shaper's Gentle Forest tileset (used with permission). Requires Seliel the Shaper's Character Base to work: Sprite Sheet Functions (for Character Base) v3.0 Everything you need to draw Mana Seed Character Base!
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